Source: Cat's Cradle
I feel as if the “places” cat’s cradle creates is not a place,
but more of a “space” based on De Certeau’s description of the distinction
between space and place. In “Spatial Stories,” De Certeau emphasizes that a
“place” is stagnant compared to a “space,” which is interchangeable at all
times. Throughout the game, each player changes the space through different
combinations, thus resulting in the creation of a whole new space. Because each
space is entirely interchangeable, it is clear that it has created new space
and not a new place. Through the act of manipulating the strings, space is
consistently changed.
2) Experiment:
Learn how to play cat's cradle if you don't already know. Practice playing
cat's cradle in different environments and document the events in photographs
or video. Post to your blog and explain--in a single sentence--the way that
this small action involving string produces space (or in Sandback's terms,
"a little place"). In what way does the site become part of the game?
How does the game interact with a particular site, and a particular moment?
3) Experiment:
In Sandback's "Remarks on my sculpture" he says that "Having
these seven huge rooms to work in was a small revelation, in that I was able
for the first time to see how these pieces acted together and to work with them
simultaneously." Experiment with using yarn to explore and analyze
the circulation of space and the relationship in and between rooms--Run a
continuous loop of yarn through the space of the room and notice how it must
behave to link the spaces together. Run yarn between rooms to see how they
relate--their flow, interruptions, shapes of movement.
I think the
most interesting part of this assignment is the fact that it creates new space
based on the existing space. The spatial relationship between the existing
spaces is intriguing in the sense that it creates sub division of spaces and
although each space is different, it is derived from the same material.
Depending on its variation, this new space can be inviting or uninviting.
4) How does
"play" function in Sandback's approach to his work and materials? Was
play an element of your Sandback assignment? How does play function in your own
design practices?
I think it’s important to incorporate “play” into work.
Inspirations that result in the greater things in life rarely come from one’s
static interpretations on what to do. Experimentations that derive from one’s
static interpretation can be felt through the work. Similarly if one
incorporates “play,” the result will have a sense of playfulness that can be
felt by others. “Play” was definitely involved in our design in the sense that
we go by our initial instincts. The resulting work is more natural because it
is not overanalyzed. Although it is completely natural, under analyzed work is
not perfect, either. This calls for a review of the work completed to “round
off the edges” to perfection.



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